MechWarrior Project

Here are some project-related downloads. Currently, none of this is password-protected, but that will change when I get around to it. In the mean-time, it's not likely that anyone will be able to find this page anyway, and if so, there's not much to steal, as the project is still in its infancy.

Files

Current Happenings

February 22, 2005
Posted by Kevin

Breakaway, Move Highlighting, and Artillery

I've implemented break away rolls. So, if you start movement adjacent to an enemy figure, you will have to make a roll to see if you can move.

I have also put in some code so that, when you're choosing a destination tile as part of a move order, destination tiles which would be illegal are dimmed.

I have also started programming artillery attacks. I'm not sure how they work exactly, though, as the rulebook doesn't seem to be quite clear. Although I would prefer not to, I think I will have to abandon this task for now and pick it up later when I understand better. The thing I'm confused about is the numbers to use on artillery tokens--are they different for each artillery? If so, which tokens should go with which artillery?

 

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