I've implemented break away rolls. So, if you start movement adjacent to an enemy figure, you will have to make a roll to see if you can move.
I have also put in some code so that, when you're choosing a destination tile as part of a move order, destination tiles which would be illegal are dimmed.
I have also started programming artillery attacks. I'm not sure how they work exactly, though, as the rulebook doesn't seem to be quite clear. Although I would prefer not to, I think I will have to abandon this task for now and pick it up later when I understand better. The thing I'm confused about is the numbers to use on artillery tokens--are they different for each artillery? If so, which tokens should go with which artillery?
I have also put in some code so that, when you're choosing a destination tile as part of a move order, destination tiles which would be illegal are dimmed.
I have also started programming artillery attacks. I'm not sure how they work exactly, though, as the rulebook doesn't seem to be quite clear. Although I would prefer not to, I think I will have to abandon this task for now and pick it up later when I understand better. The thing I'm confused about is the numbers to use on artillery tokens--are they different for each artillery? If so, which tokens should go with which artillery?
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