I worked out some more of the combat, including restricting figures' ranges for speed and attack range. There's also support for Primary and Secondary weapons, there's a rudimentary close-up of figure statistics when he's clicked, there's a leaderboard to show statistics, and a figure can't move into a square already occupied by another figure. There's also a leaderboard that shows current VC1 points for both players.
I also smoothed out a few of the rough edges from features I'd programmed already, like now when you click on a tile as a destination as part of a move order, it's much more accurate.
For a more detailed list of what got done this weekend, you can always read today's version of the To-Do list.
I also smoothed out a few of the rough edges from features I'd programmed already, like now when you click on a tile as a destination as part of a move order, it's much more accurate.
For a more detailed list of what got done this weekend, you can always read today's version of the To-Do list.
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