These are the features I've programmed today and yesterday:
- Our first special ability, decoy.
- Critical hits and critical misses.
- Functionality for deploying battleforces onto the map.
- Image scaling. (You can now display pictures at, like, a scale of 0.5, or 2.0, or 1.333, or whatever you like.) It would be easy to do some kind of ZOOM feature with this down the road, if we are interested in letting players zoom in and out.
- I added a couple of figures.
- I have also made a few little improvements to the interface here and there.
- Rotation of figures. (So, they can be facing different directions.) This would be much easier to do with 3D models than with 2D sprites.
- With figure rotation, we could include front arc and rear arc functionality.
- The ability for infantry to move in formation.
- A choice between square maps (like HeroClix), or hexagonal maps (like Classic BattleTech), or free-form (like MechWarrior and MageKnight.)
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