MechWarrior Project

Here are some project-related downloads. Currently, none of this is password-protected, but that will change when I get around to it. In the mean-time, it's not likely that anyone will be able to find this page anyway, and if so, there's not much to steal, as the project is still in its infancy.

Files

Current Happenings

January 15, 2005
Posted by Kevin

Cool features I'd like to see

These probably can't be done in this release (1.0), but I think they would really add to the gameplay experience. Maybe we can put them in 2.0.
  • The figures should be 3D, and animated. It wouldn't be practical to do this now, because it would take a lot of manhours doing the art, which we should rather spend on programming. We'd have to get some kind of 3D artist and animator on the team to make this practical.
  • Sound. Have some cool background music, weapon sounds, sounds for when a figure is moving, and even have the figures themselves say stuff. Like, when you select them, they'd say "What are your orders, Captain?" or when they get hit, they'd say "You'll be sorry."
  • The option to do free-form movement (MageKnight and MechWarrior style) or block movement (HeroClix style.)
  • Network play.
  • A single-player campaign mode, with computer A.I.
  • Cool effects like lighting, and explosions and stuff.
Like I said, it certainly wouldn't be practical to put all these kinds of features into our 1.0 release. But, I think they could really add to the game, especially if we intend to sell it.

 

1 Comments:

Kevin said...

Something that would be cool about the audio is if those unit sounds were even customized. Like, supposing someone gets hit, a generic sound could be "Ouch!". But, if they were incapacitated, they could generally say "I can't move." But, if they were incapacitated by SpiderMan, they could say "Aaagh! There's web goo in my eyes!" And, to keep things fresh, for any instance there might be 3 possible sounds, and we could just pick one at random so you don't hear the same one over and over.

8:08 PM  

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